bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Run the tonemapping pass for cameras off the SDR in-shader fast path
- Add accessors for fields in `ReflectSettingsGroup`.
- Improve bevy settings docs
- Micro-optimize and clean up `Tables::move_row`
- Migrate `anisotropy` to feathers
- fixes for action cache
- Em and rem coords layout tests
- Taffy node removal fix
- Add global enabled bool toggle to PanOrbitCamera component
- Fix sRGB luminance texture conversion
- Docs
- Rust not yet supported