bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Theorycraft despawn_with_all
- increase visibility of UnsafeWorldCell::increment_trigger_id to pub
- Fxaa causes post processing effects to flicker rapidly
- Optimize moving entity to new table
- Migrate `anisotropy` to feathers
- Add global enabled bool toggle to PanOrbitCamera component
- Refactor `examples/helpers/checkbox.rs`
- text input: EditableText::value() -> Cow<str>
- Assets as asset sources for labeled assets
- Support DLSS Ray Reconstruction with orthographic cameras
- Docs
- Rust not yet supported