bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Sprite picking with DDS texture triggers unsupported format warning and BoundingBox mode has no effect
- Transformed UI node shows a one-pixel seam around an exact-fit child
- Theorycraft despawn_with_all
- increase visibility of UnsafeWorldCell::increment_trigger_id to pub
- bevy-settings requires more validity
- Fxaa causes post processing effects to flicker rapidly
- `UiLayoutTree` UI layout reimplementation
- Run the tonemapping pass for cameras off the SDR in-shader fast path
- Add accessors for fields in `ReflectSettingsGroup`.
- Improve bevy settings docs
- Docs
- Rust not yet supported