bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Remove `define_atomic_id` and back resource IDs with wgpu resources
- Update Nix dependency documentation
- Take `impl Fn() -> C` as constructors for required components
- Add safe variants to `Align*` and `Justify*` structs
- Support two-channel metallic-roughness textures
- BSN: line separator syntax
- Entity vs component seperation in BSN syntax using commas is too subtle
- Implement Send/Sync non-structurally for wgpu wrapper types
- MeshRayCast has intersections not on the surface of the mesh
- ClearColorConfig not honored with multiple cameras
- Docs
- Rust not yet supported