bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Mutable `NestedQuery` by relaxing `ReadOnly::State == State` constraint
- Incremental UI updates
- Use `NonNull` in `UnsafeWorldCell`
- Attempt a fix for flakiness of `dropping_subasset_handle_while_loading_cancels_load`.
- Fix msaa writeback prevents clear color
- Allow write access in `NestedQuery`
- Move clipping systems into a submodule in `layout`
- Demonstrate how to spawn entities in a hierarchy using `bsn!` in `hierarchy` example
- Fix mesh ray casting with skinning adjustments
- UnsafeWorldCell should store a NonNull rather than a raw pointer
- Docs
- Rust not yet supported