bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Fix scene_viewer setup retry when mesh AABBs are missing
- Update tera to 2.3
- Revert "Resolve one compositing space per camera stack (#25481)"
- Unable to assign `FontSource` values in `bsn!` : `FontSource` does not implement `Into<FontSourceTemplate>`
- HitDataEvent trait
- Separate focusability from navigation policy
- Cleanup observer system input: `Trigger` reborrowing
- Add the `Moment` type to `bevy_time` as a Bevy equivalent of `std::time::Instant`
- bevy_render: Pass `RawDisplayHandle` to `wgpu` for compositor-aware Instance creation
- Conditional observers in bsn!
- Docs
- Rust not yet supported