bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Unusual frame duration behaviour in `deferred_raymarch` example.
- polish `compute_mesh` example
- Allow despawning resources
- Query<Option<&Disabled>> falsely skips over entities with Disabled components.
- Resources that are created via the normal Component-path API place IsResource on the Data Entity
- Fix: changing render layers on View with `NoCpuCulling` meshes does not work
- `InlineBox`, inline content tracking issue
- Gizmos line strip for non solid line style has noticable gaps
- Imposible to create custom Resource via register_component_with_descriptor
- Guarantee uniqueness in `RelationshipTarget`
- Docs
- Rust not yet supported