bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Update syn to version 3 (supersedes #25697) (#25844)
- Publish a version from CI
- Write new B* error messages for system access conflicts in full
- Update zstd requirement from 0.13.3 to 0.14.0
- Update syn requirement from 2.0 to 3.0
- Make tree view expansion a marker component
- Merge redundant view-binding samplers to fix WebGPU sampler limit overflow
- Retry mesh specialization when RenderMesh is not ready
- Resolve pending render entities by main entity
- allocate 1x1 shadow map textures when no shadow-casting lights
- Docs
- Rust not yet supported