bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Perf Regressions for `foreach_wide
- `ComponentInspectionSettings::full_type_names == false` corrupts some inspected values
- `bevy_reflect::display` leads developers to write buggy code
- Write new B* error messages for system access conflicts in full
- Merge redundant view-binding samplers to fix WebGPU sampler limit overflow
- Solari: Set virtual guide depth on mirror environment miss
- Use `EntityIndexSet` in `Children`
- Pixel 11 Pro XL (PowerVR C-Series) aborts before the first frame: get_pixel10_driver_version matches one literal adapter name
- Structured dynamic query builders
- Unusual frame duration behaviour in `deferred_raymarch` example.
- Docs
- Rust not yet supported