bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Only flush the world after despawning all entities in `despawn_all`
- Add dependency kind to BRP
- Inconsistent shadows
- Fix color wheel debug performance
- Add SkipIfAny SystemParam
- Add configurable UI border styles to UI nodes.
- Add a native BRP HTTP client behind a client feature
- Pref Regressions for "Use `NonNull` in `UnsafeWorldCell` (#25632)"
- Transform Propagation Perf Regressions
- Perf Regressions for `foreach_wide
- Docs
- Rust not yet supported