bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Shrink GPU clustering buffers when the clustered object load drops
- Octahedral shadow maps for point lights
- Rasterize backfaces in the meshlet software rasterizer
- Offer schedule configs that are both `weak` and `ignore_deferred`
- Fix compile errors for targets with limited atomic support
- Update tera requirement from 1.15 to 2.4
- Fix MSAA alpha channel corruption with ClearColorConfig::None
- BRP render app in CI
- Optionally defer UI layout updates during window resizing
- App hangs permanently when UpdateMode::Reactive with no wake sources is set during a window drag on Windows
- Docs
- Rust not yet supported