bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- GPU culling: prepass normal get artifacts when GpuPreprocessingMode::Culling is enabled
- Avoid branching to make exclusive systems faster
- Fix sorted GPU draw order and delayed material bindings
- Round normalized channels in `Image::set_color_at`
- Compute image pixel counts in usize
- Text wrapping behaves poorly in flex layouts with some fonts
- Treat tvOS like iOS in platform cfg gates
- autodirectional navigation can get stuck if no focus
- Shrink GPU clustering buffers when the clustered object load drops
- Octahedral shadow maps for point lights
- Docs
- Rust not yet supported