bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Device Limits and Feature Cache to Avoid WGPU Conversion Thrashing
- Combine parameters on Image::from_buffer to improve clarity
- Software Virtual Texturing
- Rendering errors spam the console with junk
- Enable GameMode on linux with flatpak
- Add `GpuBatchedMesh3d`: GPU-authored mesh instances drawn through the mesh-material pipeline.
- `render_dev_tools` feature panics without `bevy_pbr` feature
- No feature on `bevy` corresponding to `bevy_dev_tools/screenrecording`
- Add Component bound to Mut
- Ensure that `EntityEquivalentIndexMap` cannot be mutably accessed directly
- Docs
- Rust not yet supported