bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- preserve PointerClick and PointerRelease for same-frame taps
- Double-sided StandardMaterial normals flipped on NVIDIA 570 driver: `front_facing == true` evaluates to false in `winding_corrected_front_facing`
- Make Font::from_bytes accept AsRef<[u8]> + 'static
- Fix duplicate IME preedit underlines for styled glyph runs
- Docs still use naga_oil #{MATERIAL_BIND_GROUP} syntax after WESL switch
- Register required components by ID for dynamic resources
- Add initial 2d lighting support
- Easy way to build bevy on linux systems without wayland
- Prevent panic when resizing removed ViewportNode images
- `spirv_shader_passthrough` feature creates shader with no entry points
- Docs
- Rust not yet supported