bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Clear stale scene unpacking jobs and bind groups every frame
- Implement RelationshipSourceCollection for VecDeque
- [Solari] unlit setting ignored, materials render dark
- remove deprecated items after the 0.20
- Fix rem euclid math
- Point lights ignore camera RenderLayers when GPU light clustering is enabled
- Hiding a shadow-casting point light leaks its six shadow views (they keep rendering every frame)
- Dual inspector's remote world (entity listing and details)
- Touch cancellation does not emit PointerCancel
- Same-frame touch taps miss PointerClick and PointerRelease
- Docs
- Rust not yet supported