bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Fix divide-by-zero in animation transition system
- Fix `EntityEquivalentIndexMap` unsoundness
- Node gets shifted down when its overflowing child contains too many items
- Fix meshes not rendering when `use_gpu_instance_buffer_builder` is `false`
- Dual inspector's remote world (entity listing only)
- Non existing sprites are rendered after loading dynamic world
- Migrates to `serde-saphyr`
- Update itertools requirement from 0.14 to 0.15
- Allow asset processors to provide an AssetLoader implementation to use.
- Allow AssetReaders to not be tied to their path lifetime, and return read assets as a reader.
- Docs
- Rust not yet supported