bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Fix divide-by-zero in animation transition system
- Fix `EntityEquivalentIndexMap` unsoundness
- Fix meshes not rendering when `use_gpu_instance_buffer_builder` is `false`
- Dual inspector's remote world (entity listing only)
- Non existing sprites are rendered after loading dynamic world
- Migrates to `serde-saphyr`
- Allow AssetReaders to not be tied to their path lifetime, and return read assets as a reader.
- Clear stale scene unpacking jobs and bind groups every frame
- Implement RelationshipSourceCollection for VecDeque
- [Solari] unlit setting ignored, materials render dark
- Docs
- Rust not yet supported