bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Async pipeline compilation is disabled on macOS, but enabling it makes cold starts ~5x faster on Apple Silicon
- `ShaderCache::get` composes and creates shader modules while holding the cache lock, serializing async pipeline compilation
- Add roll for freecamera
- Use links to reference examples across the board
- Add a default entry point to `spirv_shader_passthrough`
- `bevy_solari`: allow raytraced geometry built from external GPU buffers
- Run point and spot light shadow views in their own schedule
- Reveal unflagged cells when clicking a number in the `mines` example
- Support task pools with no worker threads in `mark_dirty_trees` and `ParallelSlice`
- Persistent readiness for BSN - the `SceneReady` marker
- Docs
- Rust not yet supported