bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Improving docs for `Named Entity References` (the `#MyName` inside `bsn`)
- Order-independent rendering of transmissive and transparent objects via depth peeling
- Skip re-rendering unchanged point and spot light shadow maps
- Occlusion culling crashes when view is smaller than 32px
- Number input: allow dragging in either display or canonical units
- multi_threading feature causes delta_secs to lag behind a frame
- Fix occlusion culling crash for views smaller than 32px
- Occlusion culling doesn't cull along right and bottom edges (MSAA makes it worse)
- Fix occlusion culling at the right and bottom screen edges
- Raytrace meshes with 16-bit indices
- Docs
- Rust not yet supported