bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Button in bevy_ui_widgets fires Activate on any mouse button, including right click
- Linear alpha blending in bevy_ui makes things look incorrect
- Include annotations in BRP registry.schema
- Derive FromTemplate on InlineImage
- Fix JsonSchemaBevyType and registry.schema to return proper references to other types and to emit anchor id
- Add layout support for `Position::Static` and `Position::Fixed`, but that doesn't necessarily have to be part of the upgrade.
- Move DLSS-RR specular motion vectors out of Solari's lighting pass
- Use the DLSS-RR integration guide's defaults for Solari sky pixels
- StandardMaterial is never bindless on DX12: six samplers times the 2048 slab exceed the sampler limit
- Add dock UI with tabs that move between groups
- Docs
- Rust not yet supported