bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Fix broken check-advisories CI check
- 0.20 regression (wasm/WebGL2): sprites with AssetServer-loaded textures invisible on Android Adreno (ANGLE GLES); runtime-created textures render; works on 0.19.1
- Allow configuring `PointerButtonFlag` in UI widgets
- Fix position reconstruction with main-pass resolution overrides
- Fix debug overlays with main-pass resolution overrides
- Feathers now uses font-families everywhere; modifier key glyphs
- Update meshopt to 0.7.0
- Use FromReflect for constructing enum variants instead of constructing each of its fields.
- Feathers number input keeps its editing text when editing ends without a change
- Fix AssetSaver docs not mentioning `save_using_saver`.
- Docs
- Rust not yet supported