bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow "named" assets and overriding "names"
- Remaining issues with the gltf loader
- Allow specifying which transform components are relative to the parent, and which are global
- Ambiguity checker is unaware of run conditions (including States)
- Ability to add/replace shader and material properties for bevy_sprite
- More ergonomic asset loading to avoid "check if asset is loaded" boilerplate
- Ability to set Transform fundamental native type to f64 or fixed-point types
- Native Tick Timers
- Input combination / modifier keys abstraction
- Kinded entities: typed entities that are guaranteed to have a component
- Docs
- Rust not yet supported