bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Improved sprite filtering
- TextureFormat::R16Uint isn't usable
- Opt-out component reflection
- Bad performance with ECS
- Support loading GLTF assets by name
- Application should be returned when Bevy runner terminate
- Pipelined texture atlas crashing with wrong texture view format
- Enable GameMode on linux
- Window size use logical size by default + inconsistent unit + `WindowDescriptor.resizable` not working
- Better Asset System: Externals Part 1 - Locator
- Docs
- Rust not yet supported