bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- MSAA causing render artefacts in Sprites
- Requiring mutable access to several common shared types prevents queue phase parallelization.
- Wgpu vulkan validation layer error in debug mode
- Add screen background shader for 2D rendering
- Validation Error in wgpu_hal::vulkan::instance when resizing window.
- Tracking issue: deny missing docs, one crate at a time
- Add simple benchmarks for asset loading
- Button data is typically binary, but is treated as if it were continuous
- Document how to set the rendering backend
- Implement Reflect for Box<dyn Reflect>
- Docs
- Rust not yet supported