bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Merge bevy_app into bevy_ecs
- Allow more operations on the 3D View depth buffer texture
- Depth buffer is cleared after `MainPass3d` before custom rendering nodes
- Click and Drag example to get SelectableComponents entities for 2d game
- Vulkan crash when running simple example
- FrameTimeDiagnosticsPlugin should track real frame time when vsync is enabled
- Handle deadzones "correctly"
- Shader imports fail silently when loaded using Shader::from_wgsl
- Scene Serialization dropping Sprite Component
- Unexpected bad performance
- Docs
- Rust not yet supported