bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- MouseMotion events are jittery on Apple Silicon
- Too large WebAssembly bin file
- The dynamic feature causes issues since dyld cannot load libstd when debugging on macOS within CLion
- Sharing `Events<T>` between `World`s
- Report execution order ambiguities in tests
- UiPlugin cannot be used without rendering
- Add convenience methods for integration testing the ECS
- Read-only queries cannot be issued on a read-only &World
- Merge bevy_app into bevy_ecs
- Allow more operations on the 3D View depth buffer texture
- Docs
- Rust not yet supported