bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- wgpu validation error when using 16bits precision PNGs
- Indexes: look up entities by the value of their components
- Allow Option<Entity> with the new Query many() interface
- MSAA 4x not working with custom render pipeline
- Debug info for all of bevy is present in every compiled example
- Document the details of the clustered-forward rendering implementation
- Handle DroppedFile event in scene_viewer example
- LoadContext.get_handle() returns invalid or dropped handles
- Detecting system order ambiguities requires a specific world
- load/link assets to handles defined in scene files.
- Docs
- Rust not yet supported