bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Res<Time> is unreliable / jittery
- Lag seems to cause key release events to be missed
- Queries: `Added<Foo>` in filter position conflicts with `&mut Foo` in query position
- Handle explicit alignment in `BufferVec`
- Placeholder textures
- Using more than one `VertexBufferLayout` generates wrong attribute locations in the `RenderPipelineDescriptor`
- Reduce uuid usage
- The `far` member of `PerspectiveProjection` is irrelevant
- Handles to Assets leaking
- Some Examples are broken on Mobile WebGL
- Docs
- Rust not yet supported