bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Compute Shader separate from renderer
- Add more granular features to bevy_ecs
- Viewport size and position to be defined through percentages or absolute values
- ECS optimized custom binary scene format
- Non-painful sprite hierarchy flipping
- Add benchmarks for event reading and writing
- Gamepads cannot be easily manually registered or deregistered
- Selective command application parallelization
- Bug in the `Mul` impl for `Transform` and `GlobalTransform`
- What to do about entity deletion order in command flushes?
- Docs
- Rust not yet supported