bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- insert_default method for ReflectComponent and ReflectResource
- Reflection: support "sparse" serialization / deserialization, that only includes changed values
- Reflect: helpers for "diffing" dynamic structs
- Add advice on VSCode setup to get syntax highlighting working for Bevy-flavored shaders
- Split UiPlugin into UiRenderingPlugin and UiPlugin
- Color Attribute Doesn't do sRGB Color Correction
- UI Style reuse: composition + assets
- Introduce a FontRef
- Split UI `Style` into multiple components
- Expose `SystemMeta` fields
- Docs
- Rust not yet supported