bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Rust-GPU support
- PartialEq and Eq based change detection
- Despawning entities should silently fail if the entity does not exist
- Support multiple materials in a specific order on an entity
- `DropTestHelper` cannot be used when not testing for at least one `panic`
- Add support for text widgets in 3d
- insert_default method for ReflectComponent and ReflectResource
- Reflection: support "sparse" serialization / deserialization, that only includes changed values
- Reflect: helpers for "diffing" dynamic structs
- Add advice on VSCode setup to get syntax highlighting working for Bevy-flavored shaders
- Docs
- Rust not yet supported