bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Introduce shader examples that don't use high level rendering apis
- Systems that can run multiple times that internally reset change detection
- Asset loading doesn't update correctly when using `WinitSettings::desktop_app()`
- Change images data field from Vec<u8> to Cow<'static, [u8]>
- Add equivalent to kira's `Handle` or oddio's `Controlled` in `bevy_audio::Decodable`
- Make `bevy_audio` agnostic
- Audio Filters and Digital Signal Processors
- Mouse wheel scrolling values are not normalized, and vary largely depending on `MouseScrollUnit`
- Add Spatial/Positional Audio in Rust
- Support multiple simultaneous asset directories
- Docs
- Rust not yet supported