bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Input event order information is lost
- add a way to prevent touch propagation for ui system
- Allow read-write access to raw WindowEvents within Bevy apps
- Enable error returning from `FromReflect` trait
- Add NameLookup Type to make looking up entities by name easier
- Bevy segfaults when using wayland
- `Reflect::clone_dynamic` on `Handle<T>` doesn't increase refcount
- Support separate background and foreground color on UI text
- Startup Vulkan validation error
- automatic depth/shadow shaders for arbitrary materials
- Docs
- Rust not yet supported