bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add better scene tests
- Conflict between Text and UiImage components when a ui node has both
- Drag and drop with WASM target
- `ReflectMapEntities` on `Children` Component Fails to Complete with Partial `EntityMap`.
- Gltf Materials exported not that well in 0.9.0
- Wayland error Parent device is lost
- Massive validation errors on Intel graphics, sometimes crashing
- Shadow maps are not rendered on the first frame
- bevy_reflect: `#[reflect(skip_serializing)]` doesn't work on enum variant fields
- Have the UI and Text examples use a scale factor other than 1
- Docs
- Rust not yet supported