bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Crash using AssetServer::watch_for_changes()
- Macro to generate MeshVertexAttributeId from call site info
- Entity Markers
- add tests for asset loaders
- UI Opacity
- Explain `'w` and `'s` lifetimes better in documentation
- Thread wakeup times have a significant impact on parallel task execution
- Memory Profiling Support
- Third-party plugin docs should encourage more granular dependencies
- Async TaskPool with Http Request Example Wanted
- Docs
- Rust not yet supported