bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Merge or better document ExtractedCamera and ExtractedView
- Spec-compiant ACES workflow for Post-processing
- Panic in PushChildren command
- Compilation fails for wasm32-unknown-emscripten
- Enable inverting culling for each Cameras
- May miss `black_box` calls in benches
- Implement instancing render pipeline base on material pipeline
- Allow using Material2D with TextureAtlasSprite
- Allow setting different targets for each layer of Camera
- reflect: make structural methods (e.g. `DynamicTuple::insert`) take by value
- Docs
- Rust not yet supported