bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add a way to set outline for text
- Merge or better document ExtractedCamera and ExtractedView
- Spec-compiant ACES workflow for Post-processing
- Panic in PushChildren command
- Compilation fails for wasm32-unknown-emscripten
- Enable inverting culling for each Cameras
- May miss `black_box` calls in benches
- Tracking Issue: GPU type refactor and bevy_gpu split
- Consider Renaming the Draw (function) Trait to DrawFunction
- Implement instancing render pipeline base on material pipeline
- Docs
- Rust not yet supported