bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `ScenePlugin` systems are confusingly named and underdocumented
- Current UiStack based extraction potentially leads to poor batching
- bevy_ui: Ability to display an image without scaling.
- Postcard scene deserialization does not provide readable error for unregistered types.
- Add `SystemParam::to_read_only` to downgrade system params to shared form
- Make `Query<&T>` return `Ref<T>`
- Error when having 16 components with the new tuple .spawn(())
- GL backend crashing
- Consider letting `SystemState::get_manual` take an immutable reference to self? Similar to `QueryState::get_manual` take an immutable reference
- Add an inverse to `Changed` and `Added` filters
- Docs
- Rust not yet supported