bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Area Lights
- Add "should I use a timer or a fixed timestep" section to the `bevy_time` docs
- Button example is not working correctly
- [wasm, phone browser] Dimension Y value 5038 exceeds the limit of 4096
- How to create multiple windows in multiple monitors?
- Consolidate wgpu samplers
- unable to render inside of cube using double_sided and cull_mode
- `AssetServer` and `gltF` workflows can fail silently in numerous distinct ways
- Suggestion: `App::update_with`
- on Android, touch position may not be correctly reported
- Docs
- Rust not yet supported