bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Contributor advice on the use of `non_exhaustive` enums
- android example fails on 0.10.0
- Broken rendering in examples on intel graphics
- Expose SystemExecutor & open up ExecutorKind again
- Drop in fps when drawing a spheres at the same position
- `Style.overflow` not hidding overflowed nodes
- example compute_shader_game_of_life doesnt work with GL backend
- The behavior of `window.cursor_position()` is not same cross platforms when enable cursor hittest
- Bevy 0.10 regression: very long startup if `WinitSettings.unfocused_mode` is set to `UpdateMode::Reactive`
- Add configurable event storage
- Docs
- Rust not yet supported