bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Decouple materials from meshes
- Document and/or establish a process for responsibly disclosing security vulnerabilities
- Maths Examples
- using #[texture(n)] with a 3D texture in a custom shader causes a crash
- Allow synonyms for `'w` and `'s` lifetimes
- Rich trait reflection
- Android: panic on some devices when MSAA is enabled
- `#[reflect(Default)]` for generic when `T: Default` only
- D3D12 Warnings #820/#821 spam output
- Android: segfault on some devices when shadows are enabled
- Docs
- Rust not yet supported