bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Replace or supplement bevy_ecs's `HashMap<TypeId, T>`s with perfect hash functions
- Dynamic vertex attribute shader definition
- The scrolling list in the UI example doesn't handle resizing correctly
- Tracking issue: Parallax mapping improvements
- WSL 2: Summary of Approaches
- Asset loading fails when using cargo flamegraph
- Docs for installing `tracy` on non-Windows platforms are lacking
- Corruption of generated texture Image
- Enforce `ShaderSize` on `UniformBuffer` and `DynamicUniformBuffer` at compile time.
- Replace Sets with Schedules / unify adding sets to schedules
- Docs
- Rust not yet supported