bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Timer::set_elapsed, set_duration, and set_mode can cause inconsistent Timer state
- Stack Overflow
- Key release not detected on window mode change
- Replace or supplement bevy_ecs's `HashMap<TypeId, T>`s with perfect hash functions
- Dynamic vertex attribute shader definition
- The scrolling list in the UI example doesn't handle resizing correctly
- Tracking issue: Parallax mapping improvements
- WSL 2: Summary of Approaches
- Asset loading fails when using cargo flamegraph
- Docs for installing `tracy` on non-Windows platforms are lacking
- Docs
- Rust not yet supported