bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Use macros to generate `bevy_ui` layouts from CSS strings
- Assets<Image>'s get_mut prevents the texture of a mesh using the Image as a texture to be updated
- bevy_ui: Add `UiImage::tiling_mode` for image tiling
- Add `Option<Res>::cloned`
- Some transparent objects look worse with depth/normal prepass in bistro
- Per-light shadow casting control for meshes
- Validation error on 3D examples
- Ability to save mesh to file (gltf)
- enigo raises SIGTRAP error when used in conjunction with Bevy
- Rendering artifacts on UI box
- Docs
- Rust not yet supported