bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bevy_utils::default abbreviation lacks warning
- Tool for detecting potential triggers for photosensitive epilepsy during dev/playtest
- Remove `Option` from any cursor position API
- Explore other potential approaches to bevy system piping.
- Develop guidelines for "what goes in the prelude"
- Rename `Upscaling` to reflect its actual purpose
- Camera's is_active changes slow down rendering
- Support line-height / letter-spacing in bevy_text
- Missing macro capture reference in `impl_tick_filter!` macro body
- `preallocate = N` setting for `#[derive(Component)]`
- Docs
- Rust not yet supported