bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add getter to assetserver for loaders
- Add hand invariant KeyCode for Modifier Keys
- Add Breaking Change / Changelog / Migration Guide explanation in the Contributor's Guide
- Automated version bump after release does not produce mergeable PRs
- Make it possible to read bevy-calculated `ContentSize`.
- Precise input timing information
- Timestamp mouse, keyboard, and touch inputs with Instant::now
- Touch events report coordinates relative to the phone screen itself in browser builds
- Cannot Serialize Simple Bevy World Into a Scene
- Jittery movements on macOS
- Docs
- Rust not yet supported