bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Store font texture atlas handles in a separate list in TextLayoutInfo
- Add transform hierarchy propagation benchmark
- Expose `is_minimized` and `is_visible` from Winit
- Tracking issue: Amazing Gizmos
- Error when trying to create render 3d shapes in version 11.0 and 12.0-dev
- Steam Deck dpi scale reported incorrectly
- UI content transform
- (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)
- Translucent color blending leads to unexpected results
- There should be a way to position bevy_ui children independently of parent Flex parameters
- Docs
- Rust not yet supported