bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- many_lights cube is in different location on webgpu example
- Add a Option to disable Transform Propagation
- Translucent color blending leads to unexpected results
- WASM audio too much `play` calls for AudioContext
- SSAO distance from camera option
- Unable to run on Wayland with NixOS!
- Retained gizmos
- Add `init_resource_with` methods to `App` and `World`
- Disable MSAA for pixel_perfect example
- There should be a way to position bevy_ui children independently of parent Flex parameters
- Docs
- Rust not yet supported