bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Assets appear to be loaded by case-insensitive filename, but watched for changes by case-sensitive filename.
- bevy_render::Image data calculations do not account for mip levels
- Exclusive system order of parameters shouldn't matter
- Tracking issue: Amazing Gizmos
- Change detection on entity
- Error when trying to create render 3d shapes in version 11.0 and 12.0-dev
- Lifetimes and `#[derive(WorldQuery)]`
- UI clipping only works for untransformed axis-aligned rectangles.
- Steam Deck dpi scale reported incorrectly
- UI content transform
- Docs
- Rust not yet supported