bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Allow terminating default `TaskPool` threads
- `bevy_ui` camera special-casing causes problems
- Store font texture atlas handles in a separate list in TextLayoutInfo
- Add transform hierarchy propagation benchmark
- Expose `is_minimized` and `is_visible` from Winit
- Not change window_theme with winit window theme
- Assets appear to be loaded by case-insensitive filename, but watched for changes by case-sensitive filename.
- bevy_render::Image data calculations do not account for mip levels
- Exclusive system order of parameters shouldn't matter
- Tracking issue: Amazing Gizmos
- Docs
- Rust not yet supported